Large City: Fö Zö-ne̜t Hadfow

Fö Zö-ne̜t Hadfow

Fö Zö-ne̜t Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceTuprmjagi Diocese
Sub ProvenceGiuka Parish
RegionBalbriand Heath
Founded831
Community LeaderLord Mēnḱ Vú̄r 'Daisy Red' Yä̂fta̋nḱ Mbóchī Có̄ń̄̌sh
Area167 km2 (66 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation6788 m (-20679 ft)
Average Yearly Precipitation165 cm/y (64 in/y)
Population39256
Population Density235 people per km2 (594 people per mi2)
Town AuraInvocation
Naming
Native nameFö Zö-ne̜t Hadfow
Pronunciation/fo˞ zo˞/ /ne̜t/
Direct Translation[future] [juice]
Translation[Not Yet Translated]

Fö Zö-ne̜t Hadfow (/fo˞ zo˞/ /ne̜t/ [future] [juice]) is a subtropical Large City located in Giuka Parish, Tuprmjagi Diocese, within the Irus.

The name Fö Zö-ne̜t Hadfow is derived from the Sylvin language, as Fö Zö-ne̜t Hadfow was founded by Mithny, who was culturaly Wood Elf.

Climate

Fö Zö-ne̜t Hadfow has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 18°C (64°F). Fö Zö-ne̜t Hadfow receives an average of 165 cm/y (64 in/y) of precipitation, most of which comes in the form of rain during the fall. Fö Zö-ne̜t Hadfow covers an area of nearly 167 km2 (66 mi2), and an average elevation of 6788 m (-20679 ft) above sea level.

Overview

Fö Zö-ne̜t Hadfow was founded durring the early 9th century, by Mithny. The establishment of Fö Zö-ne̜t Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Fö Zö-ne̜t Hadfow which required millitary assistance exterminate before the community could finish being built.

Fö Zö-ne̜t Hadfow was built using the conventions of Wood Elf durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Fö Zö-ne̜t Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fö Zö-ne̜t Hadfow is buildings folow an organic layout of spacious gravel streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Fö Zö-ne̜t Hadfow's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The city's top tier civilian fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Before you’ve even set foot into the heart of Fö Zö-ne̜t Hadfow, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its god. More than it loves wealth. The city is very clearly poor. Buildings are run down in ways that are not imeadiatly obvious. The people are a bit too thin. The market is very eager to sell to newcomers, but not so eager to buy from them. There’s also a general lack of the hum and buzz of healthy industry in Fö Zö-ne̜t Hadfow.

Civic Infrastructure

Fö Zö-ne̜t Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Fö Zö-ne̜t Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fö Zö-ne̜t Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fö Zö-ne̜t Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fö Zö-ne̜t Hadfow's parks.

Fö Zö-ne̜t Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fö Zö-ne̜t Hadfow.

Fö Zö-ne̜t Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fö Zö-ne̜t Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fö Zö-ne̜t Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Fö Zö-ne̜t Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fö Zö-ne̜t Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fö Zö-ne̜t Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fö Zö-ne̜t Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fö Zö-ne̜t Hadfow's public wards, blessings, and other arcane systems.

Fö Zö-ne̜t Hadfow has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Fö Zö-ne̜t Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Fö Zö-ne̜t Hadfow's grid is powered by a god's will and kindness.

Fö Zö-ne̜t Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Fö Zö-ne̜t Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Fö Zö-ne̜t Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Fö Zö-ne̜t Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fö Zö-ne̜t Hadfow's natural decorations nor waterways.

Fö Zö-ne̜t Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fö Zö-ne̜t Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fö Zö-ne̜t Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Fö Zö-ne̜t Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Fö Zö-ne̜t Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

Due to the actions of local Kami, spring is short in Fö Zö-ne̜t Hadfow.

The Achaierai near Fö Zö-ne̜t Hadfow are known to be a mutant strain of the creature.

Fö Zö-ne̜t Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves long periods of drunkenness to channel Abjuration energies of tier 1 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 76
  • Farmers: 115
  • Farm Laborer: 196
  • Hunters: 126
  • Milk Maids: 103
  • Ranchers: 50
  • Ranch Hands: 99
  • Shepherds: 109
    • Farmland: 158986 m2
    • Cattle and Similar Creatures: 9814
    • Poultry: 117768
    • Swine: 7851
    • Sheep: 392
    • Goats: 78
    • Horses, Mounts, and Beasts of Burden: 3925

Craftsmen

  • Arms and Toolmakers: 78
  • Blacksmiths: 98
  • Bookbinders: 50
  • Buckle-makers: 53
  • Cabinetmakers: 100
  • Candlemakers: 126
  • Carpenters: 128
  • Clothmakers: 118
  • Coach and Harness Makers: 40
  • Coopers: 98
  • Copper, Brass, Tin, Zinc, and Lead Workers: 55
  • Copyists: 37
  • Cutlers: 32
  • Fabricworkers: 91
  • Farrier: 270
  • Furriers: 25
  • Glassworkers: 140
  • Gunsmiths: 79
  • Harness-Makers: 38
  • Hatters: 74
  • Hosiery Workers: 27
  • Jewelers: 44
  • Leatherwrights: 91
  • Locksmiths: 38
  • Matchstick makers: 63
  • Musical Instrument Makers: 59
  • Painters, Structures and Fixtures: 49
  • Paper Workers: 56
  • Plasterers: 55
  • Pursemakers: 68
  • Roofers: 42
  • Ropemakers: 38
  • Rugmakers: 38
  • Saddlers: 75
  • Scabbardmakers: 79
  • Scalemakers: 42
  • Scientific, Surgical, and Optical Instrument Makers: 25
  • Sculptors, Structures and Fixtures: 38
  • Shoemakers: 37
  • Soap and Tallow Workers: 120
  • Tailors: 212
  • Tanners: 47
  • Upholsterers: 58
  • Watchmakers: 56
  • Weavers: 115
  • Whitesmiths: 31

Merchants

  • Adventuring Goods Retellers: 27
  • Arcana Sellers: 27
  • Beer-Sellers: 52
  • Booksellers: 61
  • Butchers: 106
  • Chandlers: 109
  • Chicken Butchers: 99
  • Entrepreneurs: 42
  • Fine Clothiers: 106
  • Fishmongers: 109
  • Florists: 23
  • Potion Sellers: 66
  • Resellers: 150
  • Spice Merchants: 53
  • Wine-sellers: 75
  • Wheelwright: 61
  • Woodsellers: 38

Service workers

  • Bakers: 196
  • Barbers: 160
  • Coachmen: 53
  • Cooks: 157
  • Doctors: 86
  • Gamekeepers: 62
  • Grooms: 34
  • Hairdressers: 140
  • Healers: 110
  • Housekeepers: 109
  • Housemaids: 218
  • House Stewards: 118
  • Inns: 38
  • Laundry maids: 76
  • Maidservants: 140
  • Nursery Maids: 76
  • Pastrycooks: 145
  • Restaurateur: 170
  • Tavern Keepers: 170

Specialized Laborer

  • Ashworkers: 54
  • Bleachers: 37
  • Chemical Workers: 22
  • Coal Heavers: 81
  • In-Town Couriers: 80
  • Long Haul Couriers: 89
  • Dockyard Workers: 83
  • Gas Workers: 19
  • Hay Merchants: 32
  • Leech Collectors: 107
  • Millers: 83
  • Miners: 93
  • Oilmen and Polishers: 60
  • Postmen: 100
  • Pure Finder: 53
  • Skinners: 112
  • Sugar Refiners: 22
  • Tosher: 64
  • Warehousemen: 135
  • Watercarriers: 82
  • Watermen, Bargemen, etc.: 115

Skilled Laborers

  • Accountants: 53
  • Alchemist: 57
  • Clerk: 76
  • Dentists: 40
  • Educators: 110
  • Engineers: 56
  • Gardeners: 39
  • Mages: 29
  • Plumbers: 42
  • Pharmacist: 47
  • Professors: 16
  • Scientists: 29
  • Wizards: 17

Civil Servants

  • Adventurers: 38
  • Bankers: 56
  • Civil Clerks: 93
  • Civic Iudex: 46
  • Consultants: 25
  • Exorcist: 87
  • Fixers: 44
  • Kami Clerk: 76
  • Landlords: 80
  • Lawyers: 48
  • Legend Keepers: 64
  • Militia Officers: 327
  • Monks, Monastic: 118
  • Monks, Civic: 135
  • Historian, Oral: 87
  • Historian, Textual: 45
  • Policemen, Sheriffs, etc.: 87
  • Priests: 178
  • Rangers: 50
  • Rat Catchers: 61
  • Scholars: 63
  • Spiritualist: 71
  • Slayers: 21
  • Storytellers: 153
  • Military Officers: 140

Cottage Industries

  • Brewers: 126
  • Comfort Services: 140
  • Enchanters: 45
  • Herbalists: 44
  • Jaminators: 115
  • Needleworkers: 140
  • Potters: 65
  • Preserve Makers: 112
  • Quilters: 56
  • Seamsters: 245
  • Spinners: 118
  • Tinker: 44
  • Weaver: 98

Artists

  • Actors: 40
  • Architects: 15
  • Bards: 60
  • Costumers: 24
  • Dancers: 47
  • Drafters: 25
  • Engravers: 31
  • Fine Furniture Carpenters: 19
  • Glaziers: 41
  • Inlayers: 37
  • Musicians: 112
  • Painters, Art: 20
  • Playwrights: 41
  • Sculptors, Art: 35
  • Wood Carvers: 145
  • Writers: 126

Produce Industries

  • Butter Churners: 145
  • Canners: 115
  • Cheesmakers: 126
  • Ice Merchants: 17
  • Millers: 83
  • Picklers: 67
  • Smokers: 51
  • Stockmakers: 43
  • Tobacconists: 59
  • Tallowmakers: 91

14883 of Fö Zö-ne̜t Hadfow's population work within a Foundational Occupation.

22411 of Fö Zö-ne̜t Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1962 (5%) are noncontributers.

Points of Interest

Fö Zö-ne̜t Hadfow has a conflict with a neighboring community. This usually isn't part of a larger war, but is instead a personal animosity between them. It may be the community has suffered at their enemy's hands, or they may have been the ones applying the suffering. Constant low-level skirmishes and trouble making go on between the two.

The roads leading into Fö Zö-ne̜t Hadfow possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Fö Zö-ne̜t Hadfow was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Fö Zö-ne̜t Hadfow lost 293 people, 135 livestock, and 66 buildings. The conflict ended after roughly 161, when members of Fö Zö-ne̜t Hadfow's militia enacted an operation to assassinate an enemy expert. The operation was complicated by a significant percentage of the militia choose to go abandon the operation and return home. The conflict ended with pitched battle between both forces, which ended in victory for Fö Zö-ne̜t Hadfow's forces. The war is remembered in legend by Fö Zö-ne̜t Hadfow's bards, historians, and legend keepers.

History